﻿using System;

namespace Silver3D.Graphics
{
    public abstract class Entity : NamedSceneObject
    {
        public Asset Asset { get; set; }

        public Entity(Scene scene, string id)
            : base(scene, id)
        {
        }

        public Entity(Scene scene, string id, string name)
            : base(scene, id, name)
        {
        }
    }
}
